]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/teleporters.qc
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / teleporters.qc
diff --git a/qcsrc/common/triggers/teleporters.qc b/qcsrc/common/triggers/teleporters.qc
deleted file mode 100644 (file)
index 25626e0..0000000
+++ /dev/null
@@ -1,315 +0,0 @@
-#include "teleporters.qh"
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include <lib/warpzone/common.qh>
-    #include <lib/warpzone/util_server.qh>
-    #include <lib/warpzone/server.qh>
-    #include "../constants.qh"
-       #include "../triggers/subs.qh"
-    #include "../util.qh"
-    #include <server/weapons/csqcprojectile.qh>
-    #include <server/autocvars.qh>
-    #include <server/constants.qh>
-    #include <server/defs.qh>
-    #include "../deathtypes/all.qh"
-    #include "../turrets/sv_turrets.qh"
-    #include "../vehicles/all.qh"
-    #include "../mapinfo.qh"
-    #include <server/anticheat.qh>
-#endif
-
-#ifdef SVQC
-float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
-{
-       if (IS_PLAYER(player) && !IS_DEAD(player))
-       {
-               TDEATHLOOP(org)
-               {
-               #ifdef SVQC
-                       if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
-               #endif
-                               if(IS_PLAYER(head))
-                                       if(!IS_DEAD(head))
-                                               return 1;
-               }
-       }
-       return 0;
-}
-
-void trigger_teleport_link(entity this);
-
-void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
-{
-       TDEATHLOOP(player.origin)
-       {
-               if (IS_PLAYER(player) && player.health >= 1)
-               {
-                       if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
-                       {
-                               if(IS_PLAYER(head))
-                                       if(head.health >= 1)
-                                               ++tdeath_hit;
-                               Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, head.origin, '0 0 0');
-                       }
-               }
-               else // dead bodies and monsters gib themselves instead of telefragging
-                       Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, telefragger.origin, '0 0 0');
-       }
-}
-
-void spawn_tdeath(vector v0, entity e, vector v)
-{
-       tdeath(e, e, e, '0 0 0', '0 0 0');
-}
-#endif
-
-void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
-{
-       entity telefragger;
-       vector from;
-
-       if(teleporter.owner)
-               telefragger = teleporter.owner;
-       else
-               telefragger = player;
-
-       makevectors (to_angles);
-
-#ifdef SVQC
-       if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
-       {
-               if(teleporter.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
-               {
-                       if(tflags & TELEPORT_FLAG_SOUND)
-                       {
-                               string thesound = SND(TELEPORT);
-                               if(teleporter.noise != "")
-                               {
-                                       RandomSelection_Init();
-                                       FOREACH_WORD(teleporter.noise, true,
-                                       {
-                                               RandomSelection_AddString(it, 1, 1);
-                                       });
-                                       thesound = RandomSelection_chosen_string;
-                               }
-                               _sound (player, CH_TRIGGER, thesound, VOL_BASE, ATTEN_NORM);
-                       }
-                       if(tflags & TELEPORT_FLAG_PARTICLES)
-                       {
-                               Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
-                               Send_Effect(EFFECT_TELEPORT, to + v_forward * 32, '0 0 0', 1);
-                       }
-                       teleporter.pushltime = time + 0.2;
-               }
-       }
-#endif
-
-       // Relocate the player
-       // assuming to allows PL_MIN to PL_MAX box and some more
-#ifdef SVQC
-       from = player.origin;
-       setorigin(player, to);
-       player.oldorigin = to; // don't undo the teleport by unsticking
-       player.angles = to_angles;
-       player.fixangle = true;
-       player.velocity = to_velocity;
-       BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
-
-       makevectors(player.angles);
-       Reset_ArcBeam(player, v_forward);
-       UpdateCSQCProjectileAfterTeleport(player);
-       UpdateItemAfterTeleport(player);
-#elif defined(CSQC)
-       from = player.origin;
-       setorigin(player, to);
-       player.angles = to_angles;
-       player.velocity = to_velocity;
-       UNSET_ONGROUND(player);
-       player.iflags |= IFLAG_TELEPORTED | IFLAG_V_ANGLE | IFLAG_ANGLES;
-       player.csqcmodel_teleported = 1;
-       player.v_angle = to_angles;
-
-       if(player == csqcplayer) // not for anything but the main player
-       {
-               setproperty(VF_ANGLES, player.angles);
-               setproperty(VF_CL_VIEWANGLES, player.angles);
-       }
-#endif
-
-#ifdef SVQC
-       if(IS_PLAYER(player))
-       {
-               if(tflags & TELEPORT_FLAG_TDEATH)
-                       if(player.takedamage && !IS_DEAD(player) && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
-                               tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
-
-               // player no longer is on ground
-               UNSET_ONGROUND(player);
-
-               // reset tracking of oldvelocity for impact damage (sudden velocity changes)
-               player.oldvelocity = player.velocity;
-
-               // reset tracking of who pushed you into a hazard (for kill credit)
-               if(teleporter.owner)
-               {
-                       player.pusher = teleporter.owner;
-                       player.pushltime = time + autocvar_g_maxpushtime;
-                       player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
-               }
-               else
-               {
-                       player.pushltime = 0;
-                       player.istypefrag = 0;
-               }
-
-               player.lastteleporttime = time;
-               player.lastteleport_origin = from;
-       }
-#endif
-}
-
-entity Simple_TeleportPlayer(entity teleporter, entity player)
-{
-       vector locout;
-       entity e = NULL;
-
-       // Find the output teleporter
-       if(teleporter.enemy)
-       {
-               e = teleporter.enemy;
-       }
-       else
-       {
-               // sorry CSQC, random stuff ain't gonna happen
-#ifdef SVQC
-               RandomSelection_Init();
-               FOREACH_ENTITY_STRING(targetname, teleporter.target,
-               {
-                       bool p = true;
-                       if(STAT(TELEPORT_TELEFRAG_AVOID, player))
-                       {
-                       #ifdef SVQC
-                               locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
-                       #elif defined(CSQC)
-                               locout = it.origin + '0 0 1' * (1 - player.mins.z - 24);
-                       #endif
-                               if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
-                                       p = false;
-                       }
-                       RandomSelection_AddEnt(it, (it.cnt ? it.cnt : 1), p);
-               });
-               e = RandomSelection_chosen_ent;
-#endif
-       }
-
-#ifdef SVQC
-       if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
-#elif defined(CSQC)
-       if(!e) { LOG_INFO("Teleport destination could not be found from CSQC."); }
-#endif
-
-       makevectors(e.mangle);
-
-       if(e.speed)
-               if(vdist(player.velocity, >, e.speed))
-                       player.velocity = normalize(player.velocity) * max(0, e.speed);
-
-       if(STAT(TELEPORT_MAXSPEED, player))
-               if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
-                       player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
-
-       locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
-
-       TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
-
-       return e;
-}
-
-void teleport_findtarget(entity this)
-{
-       bool istrigger = (this.solid == SOLID_TRIGGER);
-
-       int n = 0;
-       for(entity e = NULL; (e = find(e, targetname, this.target)); )
-       {
-               ++n;
-#ifdef SVQC
-               if(e.move_movetype == MOVETYPE_NONE)
-               {
-                       entity tracetest_ent = spawn();
-                       setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
-                       tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
-                       waypoint_spawnforteleporter(this, e.origin, 0, tracetest_ent);
-                       delete(tracetest_ent);
-               }
-               if(e.classname != "info_teleport_destination")
-                       LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.");
-#endif
-       }
-
-       if(n == 0)
-       {
-               // no dest!
-               objerror (this, "Teleporter with nonexistant target");
-               return;
-       }
-       else if(n == 1)
-       {
-               // exactly one dest - bots love that
-               this.enemy = find(NULL, targetname, this.target);
-       }
-       else
-       {
-               // have to use random selection every single time
-               this.enemy = NULL;
-       }
-
-       // now enable touch
-       if(istrigger)
-               settouch(this, Teleport_Touch);
-#ifdef SVQC
-       if(istrigger)
-               trigger_teleport_link(this);
-#endif
-}
-
-entity Teleport_Find(vector mi, vector ma)
-{
-       IL_EACH(g_teleporters, WarpZoneLib_BoxTouchesBrush(mi, ma, it, NULL),
-       {
-               return it;
-       });
-       return NULL;
-}
-
-void WarpZone_PostTeleportPlayer_Callback(entity pl)
-{
-#ifdef SVQC
-       makevectors(pl.angles);
-       Reset_ArcBeam(pl, v_forward);
-       UpdateCSQCProjectileAfterTeleport(pl);
-       UpdateItemAfterTeleport(pl);
-    if (IS_PLAYER(pl)) anticheat_fixangle(pl);
-#endif
-       // "disown" projectiles after teleport
-       if(pl.owner)
-       if(pl.owner == pl.realowner)
-       {
-       #ifdef SVQC
-               if(!(pl.flags & FL_PROJECTILE))
-       #elif defined(CSQC)
-               if(!(pl.flags & BIT(15))) // FL_PROJECTILE
-       #endif
-                       LOG_INFO("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".");
-               pl.owner = NULL;
-       }
-       if(IS_PLAYER(pl))
-       {
-               // reset tracking of oldvelocity for impact damage (sudden velocity changes)
-       #ifdef SVQC
-               pl.oldvelocity = pl.velocity;
-       #endif
-       }
-}