#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../lib/warpzone/common.qh"
- #include "../../lib/warpzone/util_server.qh"
- #include "../../lib/warpzone/server.qh"
+ #include <lib/warpzone/common.qh>
+ #include <lib/warpzone/util_server.qh>
+ #include <lib/warpzone/server.qh>
#include "../constants.qh"
#include "../triggers/subs.qh"
#include "../util.qh"
- #include "../../server/weapons/csqcprojectile.qh"
- #include "../../server/autocvars.qh"
- #include "../../server/constants.qh"
- #include "../../server/defs.qh"
+ #include <server/weapons/csqcprojectile.qh>
+ #include <server/autocvars.qh>
+ #include <server/constants.qh>
+ #include <server/defs.qh>
#include "../deathtypes/all.qh"
#include "../turrets/sv_turrets.qh"
#include "../vehicles/all.qh"
#include "../mapinfo.qh"
- #include "../../server/anticheat.qh"
+ #include <server/anticheat.qh>
#endif
float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
{
- if (IS_PLAYER(player) && !PHYS_DEAD(player))
+ if (IS_PLAYER(player) && !IS_DEAD(player))
{
TDEATHLOOP(org)
{
if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
#endif
if(IS_PLAYER(head))
- if(!PHYS_DEAD(head))
+ if(!IS_DEAD(head))
return 1;
}
}
tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
// player no longer is on ground
- player.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(player);
// reset tracking of oldvelocity for impact damage (sudden velocity changes)
player.oldvelocity = player.velocity;