]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/teleporters.qc
Add new nade to the cvar descriptions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / teleporters.qc
index 0ddc833103f2050e6abf046fa5b06a002f176e19..90a426e630d8e3e0b46dfd271d454470e9216689 100644 (file)
@@ -3,26 +3,26 @@
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-    #include "../../lib/warpzone/common.qh"
-    #include "../../lib/warpzone/util_server.qh"
-    #include "../../lib/warpzone/server.qh"
+    #include <lib/warpzone/common.qh>
+    #include <lib/warpzone/util_server.qh>
+    #include <lib/warpzone/server.qh>
     #include "../constants.qh"
        #include "../triggers/subs.qh"
     #include "../util.qh"
-    #include "../../server/weapons/csqcprojectile.qh"
-    #include "../../server/autocvars.qh"
-    #include "../../server/constants.qh"
-    #include "../../server/defs.qh"
+    #include <server/weapons/csqcprojectile.qh>
+    #include <server/autocvars.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
     #include "../deathtypes/all.qh"
     #include "../turrets/sv_turrets.qh"
     #include "../vehicles/all.qh"
     #include "../mapinfo.qh"
-    #include "../../server/anticheat.qh"
+    #include <server/anticheat.qh>
 #endif
 
 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
 {
-       if (IS_PLAYER(player) && !PHYS_DEAD(player))
+       if (IS_PLAYER(player) && !IS_DEAD(player))
        {
                TDEATHLOOP(org)
                {
@@ -30,7 +30,7 @@ float check_tdeath(entity player, vector org, vector telefragmin, vector telefra
                        if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
                #endif
                                if(IS_PLAYER(head))
-                                       if(!PHYS_DEAD(head))
+                                       if(!IS_DEAD(head))
                                                return 1;
                }
        }
@@ -68,7 +68,7 @@ void spawn_tdeath(vector v0, entity e, vector v)
 #endif
 
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
-{SELFPARAM();
+{
        entity telefragger;
        vector from;
 
@@ -82,16 +82,28 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
 #ifdef SVQC
        if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
        {
-               if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
+               if(teleporter.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
                {
                        if(tflags & TELEPORT_FLAG_SOUND)
-                               sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
+                       {
+                               string thesound = SND(TELEPORT);
+                               if(teleporter.noise != "")
+                               {
+                                       RandomSelection_Init();
+                                       FOREACH_WORD(teleporter.noise, true,
+                                       {
+                                               RandomSelection_Add(NULL, 0, it, 1, 1);
+                                       });
+                                       thesound = RandomSelection_chosen_string;
+                               }
+                               _sound (player, CH_TRIGGER, thesound, VOL_BASE, ATTEN_NORM);
+                       }
                        if(tflags & TELEPORT_FLAG_PARTICLES)
                        {
                                Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
                                Send_Effect(EFFECT_TELEPORT, to + v_forward * 32, '0 0 0', 1);
                        }
-                       self.pushltime = time + 0.2;
+                       teleporter.pushltime = time + 0.2;
                }
        }
 #endif
@@ -100,7 +112,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        // assuming to allows PL_MIN to PL_MAX box and some more
 #ifdef SVQC
        from = player.origin;
-       setorigin (player, to);
+       setorigin(player, to);
        player.oldorigin = to; // don't undo the teleport by unsticking
        player.angles = to_angles;
        player.fixangle = true;
@@ -134,11 +146,11 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        if(IS_PLAYER(player))
        {
                if(tflags & TELEPORT_FLAG_TDEATH)
-                       if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
+                       if(player.takedamage && !IS_DEAD(player) && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
                                tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
 
                // player no longer is on ground
-               player.flags &= ~FL_ONGROUND;
+               UNSET_ONGROUND(player);
 
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)
                player.oldvelocity = player.velocity;
@@ -148,7 +160,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                {
                        player.pusher = teleporter.owner;
                        player.pushltime = time + autocvar_g_maxpushtime;
-                       player.istypefrag = player.BUTTON_CHAT;
+                       player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
                }
                else
                {
@@ -203,21 +215,21 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
 
 #ifdef SVQC
        if(e.speed)
-               if(vlen(player.velocity) > e.speed)
+               if(vdist(player.velocity, >, e.speed))
                        player.velocity = normalize(player.velocity) * max(0, e.speed);
 #elif defined(CSQC)
        if(e.speed)
-               if(vlen(player.move_velocity) > e.speed)
+               if(vdist(player.move_velocity, >, e.speed))
                        player.move_velocity = normalize(player.move_velocity) * max(0, e.speed);
 #endif
 
 #ifdef SVQC
        if(STAT(TELEPORT_MAXSPEED, player))
-               if(vlen(player.velocity) > STAT(TELEPORT_MAXSPEED, player))
+               if(vdist(player.velocity, >, STAT(TELEPORT_MAXSPEED, player)))
                        player.velocity = normalize(player.velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
 #elif defined(CSQC)
        if(STAT(TELEPORT_MAXSPEED, player))
-               if(vlen(player.move_velocity) > STAT(TELEPORT_MAXSPEED, player))
+               if(vdist(player.move_velocity, >, STAT(TELEPORT_MAXSPEED, player)))
                        player.move_velocity = normalize(player.move_velocity) * max(0, STAT(TELEPORT_MAXSPEED, player));
 #endif
 
@@ -234,16 +246,16 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
        return e;
 }
 
-void teleport_findtarget()
+void teleport_findtarget(entity this)
 {
        int n = 0;
        entity e;
-       for(e = world; (e = find(e, targetname, self.target)); )
+       for(e = world; (e = find(e, targetname, this.target)); )
        {
                ++n;
 #ifdef SVQC
                if(e.movetype == MOVETYPE_NONE)
-                       waypoint_spawnforteleporter(self, e.origin, 0);
+                       waypoint_spawnforteleporter(this, e.origin, 0);
                if(e.classname != "info_teleport_destination")
                        LOG_INFO("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
 #endif
@@ -252,27 +264,24 @@ void teleport_findtarget()
        if(n == 0)
        {
                // no dest!
-               objerror ("Teleporter with nonexistant target");
+               objerror (this, "Teleporter with nonexistant target");
                return;
        }
        else if(n == 1)
        {
                // exactly one dest - bots love that
-               self.enemy = find(e, targetname, self.target);
+               this.enemy = find(e, targetname, this.target);
        }
        else
        {
                // have to use random selection every single time
-               self.enemy = world;
+               this.enemy = world;
        }
 
        // now enable touch
+       settouch(this, Teleport_Touch);
 #ifdef SVQC
-       self.touch = Teleport_Touch;
-
-       trigger_teleport_link(self);
-#elif defined(CSQC)
-       self.move_touch = Teleport_Touch;
+       trigger_teleport_link(this);
 #endif
 }
 
@@ -286,15 +295,13 @@ entity Teleport_Find(vector mi, vector ma)
 }
 
 void WarpZone_PostTeleportPlayer_Callback(entity pl)
-{SELFPARAM();
+{
 #ifdef SVQC
        makevectors(pl.angles);
        Reset_ArcBeam(pl, v_forward);
        UpdateCSQCProjectileAfterTeleport(pl);
        UpdateItemAfterTeleport(pl);
-       {
-               WITH(entity, self, pl, anticheat_fixangle());
-       }
+    if (IS_PLAYER(pl)) anticheat_fixangle(pl);
 #endif
        // "disown" projectiles after teleport
        if(pl.owner)