// assuming to allows PL_MIN to PL_MAX box and some more
#ifdef SVQC
from = player.origin;
- setorigin (player, to);
+ setorigin(player, to);
player.oldorigin = to; // don't undo the teleport by unsticking
player.angles = to_angles;
player.fixangle = true;
if(n == 0)
{
// no dest!
- objerror ("Teleporter with nonexistant target");
+ objerror (this, "Teleporter with nonexistant target");
return;
}
else if(n == 1)