"Flip-flop" trigger gate... lets only every second trigger event through
*/
void flipflop_use()
-{
+{SELFPARAM();
self.state = !self.state;
if(self.state)
SUB_UseTargets();
}
void spawnfunc_trigger_flipflop()
-{
+{SELFPARAM();
if(self.spawnflags & 1)
self.state = 1;
self.use = flipflop_use;