SUB_UseTargets();
}
-void spawnfunc_trigger_flipflop()
-{SELFPARAM();
- if(self.spawnflags & 1)
- self.state = 1;
- self.use = flipflop_use;
- self.reset = spawnfunc_trigger_flipflop; // perfect resetter
+spawnfunc(trigger_flipflop)
+{
+ if(this.spawnflags & 1)
+ this.state = 1;
+ this.use = flipflop_use;
+ this.reset = spawnfunc_trigger_flipflop; // perfect resetter
}
+
#endif