remove(this);
}
+void gamestart_use_this(entity this)
+{
+ gamestart_use(this, NULL, NULL);
+}
+
void self_spawnfunc_trigger_gamestart();
spawnfunc(trigger_gamestart)
{
this.nextthink = game_starttime + this.wait;
}
else
- InitializeEntity(this, adaptor_think2use, INITPRIO_FINDTARGET);
+ InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET);
}
void self_spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }