#ifdef SVQC
-void gamestart_use()
-{SELFPARAM();
- activator = self;
- SUB_UseTargets();
- remove(self);
+void gamestart_use(entity this, entity actor, entity trigger)
+{
+ SUB_UseTargets(this, this, trigger);
+ remove(this);
}
void self_spawnfunc_trigger_gamestart();
spawnfunc(trigger_gamestart)
{
- this.use = gamestart_use;
+ this.use1 = gamestart_use;
this.reset2 = self_spawnfunc_trigger_gamestart;
if(this.wait)
{
- this.think = this.use;
+ this.think = adaptor_think2use;
this.nextthink = game_starttime + this.wait;
}
else
- InitializeEntity(this, gamestart_use, INITPRIO_FINDTARGET);
+ InitializeEntity(this, adaptor_think2use, INITPRIO_FINDTARGET);
}
void self_spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }