remove(self);
}
-void _spawnfunc_trigger_gamestart();
+void self_spawnfunc_trigger_gamestart();
spawnfunc(trigger_gamestart)
{
- self.use = gamestart_use;
- self.reset2 = _spawnfunc_trigger_gamestart;
+ this.use = gamestart_use;
+ this.reset2 = self_spawnfunc_trigger_gamestart;
- if(self.wait)
+ if(this.wait)
{
- self.think = self.use;
- self.nextthink = game_starttime + self.wait;
+ this.think = this.use;
+ this.nextthink = game_starttime + this.wait;
}
else
- InitializeEntity(self, gamestart_use, INITPRIO_FINDTARGET);
+ InitializeEntity(this, gamestart_use, INITPRIO_FINDTARGET);
}
-void _spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }
+void self_spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }
#endif