remove(self);
}
-void spawnfunc_trigger_gamestart()
-{SELFPARAM();
+void _spawnfunc_trigger_gamestart();
+spawnfunc(trigger_gamestart)
+{
self.use = gamestart_use;
- self.reset2 = spawnfunc_trigger_gamestart;
+ self.reset2 = _spawnfunc_trigger_gamestart;
if(self.wait)
{
else
InitializeEntity(self, gamestart_use, INITPRIO_FINDTARGET);
}
+void _spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); }
+
#endif