#ifdef SVQC
-void gamestart_use()
-{SELFPARAM();
+void gamestart_use(entity this)
+{
activator = self;
SUB_UseTargets();
remove(self);
void self_spawnfunc_trigger_gamestart();
spawnfunc(trigger_gamestart)
{
- this.use = gamestart_use;
+ setuse(this, gamestart_use);
this.reset2 = self_spawnfunc_trigger_gamestart;
if(this.wait)