+#include "gravity.qh"
#ifdef SVQC
.entity trigger_gravity_check;
void trigger_gravity_remove(entity own)
{
UpdateCSQCProjectile(own);
own.gravity = own.trigger_gravity_check.gravity;
- remove(own.trigger_gravity_check);
+ delete(own.trigger_gravity_check);
}
else
backtrace("Removing a trigger_gravity_check with no valid owner");
if(this.owner.trigger_gravity_check == this)
trigger_gravity_remove(this.owner);
else
- remove(this);
+ delete(this);
return;
}
else