]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/hurt.qc
Merge branch 'master' into Mario/entcs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / hurt.qc
index 82199a39311ec56ee18d3acdb2e718818afdb0ed..d0ba4ebd19b252e925e425bb6cd2089475cffeff 100644 (file)
@@ -1,48 +1,49 @@
+#include "hurt.qh"
 #ifdef SVQC
 void trigger_hurt_use(entity this, entity actor, entity trigger)
 {
        if(IS_PLAYER(actor))
                this.enemy = actor;
        else
-               this.enemy = world; // let's just destroy it, if taking over is too much work
+               this.enemy = NULL; // let's just destroy it, if taking over is too much work
 }
 
 .float triggerhurttime;
-void trigger_hurt_touch(entity this)
+void trigger_hurt_touch(entity this, entity toucher)
 {
-       if (self.active != ACTIVE_ACTIVE)
+       if (this.active != ACTIVE_ACTIVE)
                return;
 
-       if(self.team)
-               if(((self.spawnflags & 4) == 0) == (self.team != other.team))
+       if(this.team)
+               if(((this.spawnflags & 4) == 0) == (this.team != toucher.team))
                        return;
 
        // only do the EXACTTRIGGER_TOUCH checks when really needed (saves some cpu)
-       if (other.iscreature)
+       if (toucher.iscreature)
        {
-               if (other.takedamage)
-               if (other.triggerhurttime < time)
+               if (toucher.takedamage)
+               if (toucher.triggerhurttime < time)
                {
-                       EXACTTRIGGER_TOUCH;
-                       other.triggerhurttime = time + 1;
+                       EXACTTRIGGER_TOUCH(this, toucher);
+                       toucher.triggerhurttime = time + 1;
 
                        entity own;
-                       own = self.enemy;
+                       own = this.enemy;
                        if (!IS_PLAYER(own))
                        {
-                               own = self;
-                               self.enemy = world; // I still hate you all
+                               own = this;
+                               this.enemy = NULL; // I still hate you all
                        }
 
-                       Damage (other, self, own, self.dmg, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
+                       Damage (toucher, this, own, this.dmg, DEATH_HURTTRIGGER.m_id, toucher.origin, '0 0 0');
                }
        }
-       else if(other.damagedbytriggers)
+       else if(toucher.damagedbytriggers)
        {
-               if(other.takedamage)
+               if(toucher.takedamage)
                {
-                       EXACTTRIGGER_TOUCH;
-                       Damage(other, self, self, self.dmg, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
+                       EXACTTRIGGER_TOUCH(this, toucher);
+                       Damage(toucher, this, this, this.dmg, DEATH_HURTTRIGGER.m_id, toucher.origin, '0 0 0');
                }
        }