#include "jumppads.qh"
#include <common/physics/movetypes/movetypes.qh>
-void trigger_push_use()
-{SELFPARAM();
+void trigger_push_use(entity this, entity actor, entity trigger)
+{
if(teamplay)
{
- self.team = activator.team;
- self.SendFlags |= 2;
+ this.team = actor.team;
+ this.SendFlags |= 2;
}
}
#endif
return sdir * vs + '0 0 1' * vz;
}
-void trigger_push_touch()
-{SELFPARAM();
+void trigger_push_touch(entity this)
+{
if (this.active == ACTIVE_NOT)
return;
other.velocity = trigger_push_calculatevelocity(other.origin, this.enemy, this.height);
other.move_velocity = other.velocity;
}
- else if(this.target)
+ else if(this.target && this.target != "")
{
entity e;
RandomSelection_Init();
- for(e = world; (e = find(e, targetname, this.target)); )
+ for(e = NULL; (e = find(e, targetname, this.target)); )
{
if(e.cnt)
RandomSelection_Add(e, 0, string_null, e.cnt, 1);
}
if(this.enemy.target)
- {
- activator = other;
- WITH(entity, self, this.enemy, SUB_UseTargets());
- }
+ SUB_UseTargets(this.enemy, other, other); // TODO: do we need other as trigger too?
if (other.flags & FL_PROJECTILE)
{
if (this.spawnflags & PUSH_ONCE)
{
- this.touch = func_null;
- this.think = SUB_Remove_self;
+ settouch(this, func_null);
+ setthink(this, SUB_Remove);
this.nextthink = time;
}
#endif
}
#ifdef SVQC
-void trigger_push_link();
-void trigger_push_updatelink();
+void trigger_push_link(entity this);
+void trigger_push_updatelink(entity this);
#endif
-void trigger_push_findtarget()
-{SELFPARAM();
+void trigger_push_findtarget(entity this)
+{
entity t;
vector org;
// first calculate a typical start point for the jump
- org = (self.absmin + self.absmax) * 0.5;
- org_z = self.absmax.z - STAT(PL_MIN, NULL).z;
+ org = (this.absmin + this.absmax) * 0.5;
+ org_z = this.absmax.z - STAT(PL_MIN, NULL).z;
- if (self.target)
+ if (this.target)
{
float n = 0;
- for(t = world; (t = find(t, targetname, self.target)); )
+ for(t = NULL; (t = find(t, targetname, this.target)); )
{
++n;
#ifdef SVQC
entity e = spawn();
setorigin(e, org);
setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
- e.velocity = trigger_push_calculatevelocity(org, t, self.height);
+ e.velocity = trigger_push_calculatevelocity(org, t, this.height);
tracetoss(e, e);
if(e.movetype == MOVETYPE_NONE)
- waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
+ waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
remove(e);
#endif
}
{
// no dest!
#ifdef SVQC
- objerror ("Jumppad with nonexistant target");
+ objerror (this, "Jumppad with nonexistant target");
#endif
return;
}
else if(n == 1)
{
// exactly one dest - bots love that
- self.enemy = find(world, targetname, self.target);
+ this.enemy = find(NULL, targetname, this.target);
}
else
{
// have to use random selection every single time
- self.enemy = world;
+ this.enemy = NULL;
}
}
#ifdef SVQC
entity e = spawn();
setorigin(e, org);
setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
- e.velocity = self.movedir;
+ e.velocity = this.movedir;
tracetoss(e, e);
- waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
+ waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
remove(e);
}
- trigger_push_link();
- defer(self, 0.1, trigger_push_updatelink);
+ trigger_push_link(this);
+ defer(this, 0.1, trigger_push_updatelink);
#endif
}
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
- WriteByte(MSG_ENTITY, self.team);
- WriteInt24_t(MSG_ENTITY, self.spawnflags);
- WriteByte(MSG_ENTITY, self.active);
- WriteCoord(MSG_ENTITY, self.height);
+ WriteByte(MSG_ENTITY, this.team);
+ WriteInt24_t(MSG_ENTITY, this.spawnflags);
+ WriteByte(MSG_ENTITY, this.active);
+ WriteCoord(MSG_ENTITY, this.height);
+
+ WriteCoord(MSG_ENTITY, this.movedir_x);
+ WriteCoord(MSG_ENTITY, this.movedir_y);
+ WriteCoord(MSG_ENTITY, this.movedir_z);
- trigger_common_write(self, true);
+ trigger_common_write(this, true);
return true;
}
-void trigger_push_updatelink()
-{SELFPARAM();
- self.SendFlags |= 1;
+void trigger_push_updatelink(entity this)
+{
+ this.SendFlags |= 1;
}
-void trigger_push_link()
+void trigger_push_link(entity this)
{
- trigger_link(self, trigger_push_send);
+ trigger_link(this, trigger_push_send);
}
/*
*/
spawnfunc(trigger_push)
{
- SetMovedir(self);
+ SetMovedir(this);
- trigger_init(self);
+ trigger_init(this);
- self.active = ACTIVE_ACTIVE;
- self.use = trigger_push_use;
- self.touch = trigger_push_touch;
+ this.active = ACTIVE_ACTIVE;
+ this.use = trigger_push_use;
+ settouch(this, trigger_push_touch);
// normal push setup
- if (!self.speed)
- self.speed = 1000;
- self.movedir = self.movedir * self.speed * 10;
+ if (!this.speed)
+ this.speed = 1000;
+ this.movedir = this.movedir * this.speed * 10;
- if (!self.noise)
- self.noise = "misc/jumppad.wav";
- precache_sound (self.noise);
+ if (!this.noise)
+ this.noise = "misc/jumppad.wav";
+ precache_sound (this.noise);
// this must be called to spawn the teleport waypoints for bots
- InitializeEntity(self, trigger_push_findtarget, INITPRIO_FINDTARGET);
+ InitializeEntity(this, trigger_push_findtarget, INITPRIO_FINDTARGET);
}
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH);
- WriteByte(MSG_ENTITY, self.cnt);
- WriteString(MSG_ENTITY, self.targetname);
- WriteCoord(MSG_ENTITY, self.origin_x);
- WriteCoord(MSG_ENTITY, self.origin_y);
- WriteCoord(MSG_ENTITY, self.origin_z);
+ WriteByte(MSG_ENTITY, this.cnt);
+ WriteString(MSG_ENTITY, this.targetname);
+ WriteCoord(MSG_ENTITY, this.origin_x);
+ WriteCoord(MSG_ENTITY, this.origin_y);
+ WriteCoord(MSG_ENTITY, this.origin_z);
- WriteAngle(MSG_ENTITY, self.angles_x);
- WriteAngle(MSG_ENTITY, self.angles_y);
- WriteAngle(MSG_ENTITY, self.angles_z);
+ WriteAngle(MSG_ENTITY, this.angles_x);
+ WriteAngle(MSG_ENTITY, this.angles_y);
+ WriteAngle(MSG_ENTITY, this.angles_z);
return true;
}
-void target_push_link()
-{SELFPARAM();
- BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
- Net_LinkEntity(self, false, 0, target_push_send);
- //self.SendFlags |= 1; // update
+void target_push_link(entity this)
+{
+ BITSET_ASSIGN(this.effects, EF_NODEPTHTEST);
+ Net_LinkEntity(this, false, 0, target_push_send);
+ //this.SendFlags |= 1; // update
+}
+
+void target_push_init(entity this)
+{
+ this.mangle = this.angles;
+ setorigin(this, this.origin);
+ target_push_link(this);
}
-spawnfunc(target_push) { target_push_link(); }
-spawnfunc(info_notnull) { target_push_link(); }
-spawnfunc(target_position) { make_pure(this); target_push_link(); }
+spawnfunc(target_push) { target_push_init(this); }
+spawnfunc(info_notnull) { target_push_init(this); }
+spawnfunc(target_position) { target_push_init(this); }
#elif defined(CSQC)
NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
{
- make_pure(this);
+ this.classname = "jumppad";
+ int mytm = ReadByte(); if(mytm) { this.team = mytm - 1; }
+ this.spawnflags = ReadInt24_t();
+ this.active = ReadByte();
+ this.height = ReadCoord();
- self.classname = "jumppad";
- int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
- self.spawnflags = ReadInt24_t();
- self.active = ReadByte();
- self.height = ReadCoord();
+ this.movedir_x = ReadCoord();
+ this.movedir_y = ReadCoord();
+ this.movedir_z = ReadCoord();
- trigger_common_read(true);
+ trigger_common_read(this, true);
- self.entremove = trigger_remove_generic;
- self.solid = SOLID_TRIGGER;
- //self.draw = trigger_draw_generic;
- self.move_touch = trigger_push_touch;
- self.drawmask = MASK_NORMAL;
- self.move_time = time;
- defer(self, 0.25, trigger_push_findtarget);
+ this.entremove = trigger_remove_generic;
+ this.solid = SOLID_TRIGGER;
+ settouch(this, trigger_push_touch);
+ this.move_time = time;
+ defer(this, 0.25, trigger_push_findtarget);
return true;
}
NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
{
- make_pure(this);
- self.classname = "push_target";
- self.cnt = ReadByte();
- self.targetname = strzone(ReadString());
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
-
- self.angles_x = ReadAngle();
- self.angles_y = ReadAngle();
- self.angles_z = ReadAngle();
+ this.classname = "push_target";
+ this.cnt = ReadByte();
+ this.targetname = strzone(ReadString());
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
+
+ this.angles_x = ReadAngle();
+ this.angles_y = ReadAngle();
+ this.angles_z = ReadAngle();
return = true;
- setorigin(self, self.origin);
+ setorigin(this, this.origin);
- self.drawmask = MASK_NORMAL;
- self.entremove = target_push_remove;
+ this.drawmask = MASK_NORMAL;
+ this.entremove = target_push_remove;
}
#endif