float magicear_matched;
float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo);
string trigger_magicear_processmessage(entity ear, entity source, float teamsay, entity privatesay, string msgin)
-{
+{SELFPARAM();
float domatch, dotrigger, matchstart, l;
string s, msg;
entity oldself;
}
void spawnfunc_trigger_magicear()
-{
+{SELFPARAM();
self.enemy = magicears;
magicears = self;