+#include "secret.qh"
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
#include <common/util.qh>
#include <server/defs.qh>
- #include "secret.qh"
#endif
#ifdef SVQC
// handle normal trigger features
multi_touch(this, toucher);
- remove(this);
+ // we can't just delete(this) here, because this is a touch function
+ // called while C code is looping through area links...
+ //delete(this);
}
/*QUAKED trigger_secret (.5 .5 .5) ?
this.delay = 0;
// convert this trigger to trigger_once
- this.classname = "trigger_once";
+ //this.classname = "trigger_once";
spawnfunc_trigger_once(this);
// take over the touch() function, so we can mark secret as found