-#ifndef T_VIEWLOC_H
-#define T_VIEWLOC_H
+#pragma once
.entity viewloc;
+const int VIEWLOC_NOSIDESCROLL = BIT(0); // NOTE: currently unimplemented
+const int VIEWLOC_FREEAIM = BIT(1);
+const int VIEWLOC_FREEMOVE = BIT(2);
+
#ifdef CSQC
.entity goalentity;
.entity enemy;
.vector movedir;
-
-void ent_viewloc();
-void ent_viewloc_trigger();
-#endif
-
#endif