void trigger_link(entity this, bool(entity this, entity to, int sendflags) sendfunc)
{
- this.SendEntity = SendEntity_self;
- this.SendEntity3 = sendfunc;
+ setSendEntity(this, sendfunc);
this.SendFlags = 0xFFFFFF;
}
s = this.killtarget;
if (s != "")
{
- for(entity t = world; (t = find(t, targetname, s)); )
+ for(entity t = NULL; (t = find(t, targetname, s)); )
remove(t);
}
#endif
// Flag to set func_clientwall state
// 1 == deactivate, 2 == activate, 0 == do nothing
int aw_flag = this.antiwall_flag;
- for(entity t = world; (t = find(t, targetname, s)); )
+ for(entity t = NULL; (t = find(t, targetname, s)); )
{
if(t.use)
{