.void() trigger_touch;
+.float antiwall_flag; // Variable to define what to do with func_clientwall
+// 0 == do nothing, 1 == deactivate, 2 == activate
+
.float height;
.float nottargeted;
#define IFTARGETED if(!self.nottargeted && self.targetname != "")
-.string bgmscript;
-.float bgmscriptattack;
-.float bgmscriptdecay;
-.float bgmscriptsustain;
-.float bgmscriptrelease;
-
.float lip;
// used elsewhere (will fix)