REGISTER_REGISTRY(Turrets)
REGISTRY_CHECK(Turrets)
+#define TR_PROPS_COMMON(P, class, prefix) \
+ P(class, prefix, aim_firetolerance_dist, float) \
+ P(class, prefix, aim_maxpitch, float) \
+ P(class, prefix, aim_maxrot, float) \
+ P(class, prefix, aim_speed, float) \
+ P(class, prefix, ammo, float) \
+ P(class, prefix, ammo_max, float) \
+ P(class, prefix, ammo_recharge, float) \
+ P(class, prefix, health, float) \
+ P(class, prefix, respawntime, float) \
+ P(class, prefix, shot_dmg, float) \
+ P(class, prefix, shot_force, float) \
+ P(class, prefix, shot_radius, float) \
+ P(class, prefix, shot_refire, float) \
+ P(class, prefix, shot_speed, float) \
+ P(class, prefix, shot_spread, float) \
+ P(class, prefix, shot_volly, float) \
+ P(class, prefix, shot_volly_refire, float) \
+ P(class, prefix, target_range, float) \
+ P(class, prefix, target_range_min, float) \
+ P(class, prefix, target_range_optimal, float) \
+ P(class, prefix, target_select_anglebias, float) \
+ P(class, prefix, target_select_missilebias, float) \
+ P(class, prefix, target_select_playerbias, float) \
+ P(class, prefix, target_select_rangebias, float) \
+ P(class, prefix, target_select_samebias, float) \
+ P(class, prefix, track_accel_pitch, float) \
+ P(class, prefix, track_accel_rot, float) \
+ P(class, prefix, track_blendrate, float) \
+ P(class, prefix, track_type, float) \
+ /**/
+
#define TR_PROPS(L, class, prefix) \
L(TR_CONFIG_BEGIN, TR_CONFIG, TR_CONFIG_END, class, prefix) \
- /**/ \
+ /**/
#define TR_CONFIG(class, turname, fld, T) _TR_CONFIG(class, fld, T, turname)
#define TR_CONFIG_BEGIN(class) METHOD(class, tr_config, void(class this)) {