+#include "checkpoint.qh"
/**
turret_checkpoint
**/
{
this.enemy = find(NULL, targetname, this.target);
if(this.enemy == NULL)
- LOG_TRACE("A turret_checkpoint faild to find its target!\n");
+ LOG_TRACE("A turret_checkpoint faild to find its target!");
}
//setthink(this, turret_checkpoint_think);
//this.nextthink = time + tc_acum + 0.25;