}
#if 0
-void turret_checkpoint_think()
-{SELFPARAM();
- if(self.enemy)
- te_lightning1(self,self.origin, self.enemy.origin);
+void turret_checkpoint_think(entity this)
+{
+ if(this.enemy)
+ te_lightning1(this,this.origin, this.enemy.origin);
- self.nextthink = time + 0.25;
+ this.nextthink = time + 0.25;
}
#endif
/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
//float tc_acum;
void turret_checkpoint_init(entity this)
{
- traceline(self.origin + '0 0 16', self.origin - '0 0 1024', MOVE_WORLDONLY, self);
- setorigin(self, trace_endpos + '0 0 32');
+ traceline(this.origin + '0 0 16', this.origin - '0 0 1024', MOVE_WORLDONLY, this);
+ setorigin(this, trace_endpos + '0 0 32');
- if(self.target != "")
+ if(this.target != "")
{
- self.enemy = find(world, targetname, self.target);
- if(self.enemy == world)
+ this.enemy = find(world, targetname, this.target);
+ if(this.enemy == world)
LOG_TRACE("A turret_checkpoint faild to find its target!\n");
}
- //self.think = turret_checkpoint_think;
- //self.nextthink = time + tc_acum + 0.25;
+ //setthink(this, turret_checkpoint_think);
+ //this.nextthink = time + tc_acum + 0.25;
//tc_acum += 0.25;
}