#include "cl_turrets.qh"
+
void turret_remove(entity this)
{
delete(this.tur_head);
this.origin = ReadVector();
setorigin(this, this.origin);
- this.angles_x = ReadAngle();
- this.angles_y = ReadAngle();
+ this.angles = ReadAngleVector2D();
turret_construct(this, isnew);
this.colormap = 1024;