]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/cl_turrets.qc
Kill the use of self in movetype code, to make it usable from the player physics...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / cl_turrets.qc
index 07378804f612efce71148c0ff2ac6db67e3f05d7..e05f519f4fb24d6decf4f8964e4a03d1e5dc22b1 100644 (file)
@@ -248,7 +248,7 @@ entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, flo
 void turret_gibboom();
 void turret_gib_draw(entity this)
 {
-       Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
+       Movetype_Physics_MatchTicrate(self, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
 
        self.drawmask = MASK_NORMAL;