-#include "all.qh"
-
-void turret_remove()
-{SELFPARAM();
- remove(self.tur_head);
- //remove(self.enemy);
- self.tur_head = world;
+void turret_remove(entity this)
+{
+ remove(this.tur_head);
+ //remove(this.enemy);
+ this.tur_head = NULL;
}
.vector glowmod;
-void turret_changeteam()
-{SELFPARAM();
- self.glowmod = Team_ColorRGB(self.team - 1) * 2;
- self.teamradar_color = Team_ColorRGB(self.team - 1);
+void turret_changeteam(entity this)
+{
+ this.glowmod = Team_ColorRGB(this.team - 1) * 2;
+ this.teamradar_color = Team_ColorRGB(this.team - 1);
- if(self.team)
- self.colormap = 1024 + (self.team - 1) * 17;
+ if(this.team)
+ this.colormap = 1024 + (this.team - 1) * 17;
- self.tur_head.colormap = self.colormap;
- self.tur_head.glowmod = self.glowmod;
+ this.tur_head.colormap = this.colormap;
+ this.tur_head.glowmod = this.glowmod;
}
-void turret_head_draw()
-{SELFPARAM();
- self.drawmask = MASK_NORMAL;
+// unused?
+void turret_head_draw(entity this)
+{
+ this.drawmask = MASK_NORMAL;
}
-void turret_draw()
-{SELFPARAM();
+void turret_draw(entity this)
+{
float dt;
- dt = time - self.move_time;
- self.move_time = time;
+ dt = time - this.move_time;
+ this.move_time = time;
if(dt <= 0)
return;
- self.tur_head.angles += dt * self.tur_head.move_avelocity;
+ this.tur_head.angles += dt * this.tur_head.avelocity;
- if (self.health < 127)
+ if (this.health < 127)
{
dt = random();
if(dt < 0.03)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+ te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
- if(self.health < 85)
+ if(this.health < 85)
if(dt < 0.01)
- pointparticles(particleeffectnum(EFFECT_SMOKE_LARGE), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+ pointparticles(EFFECT_SMOKE_LARGE, (this.origin + (randomvec() * 80)), '0 0 0', 1);
- if(self.health < 32)
+ if(this.health < 32)
if(dt < 0.015)
- pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+ pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1);
}
-void turret_draw2d()
-{SELFPARAM();
- if(self.netname == "")
+void turret_draw2d(entity this)
+{
+ if(this.netname == "")
return;
if(!autocvar_g_waypointsprite_turrets)
if(autocvar_cl_hidewaypoints)
return;
- float dist = vlen(self.origin - view_origin);
- float t = (GetPlayerColor(player_localnum) + 1);
+ float dist = vlen(this.origin - view_origin);
+ float t = (entcs_GetTeam(player_localnum) + 1);
vector o;
string txt;
if(autocvar_cl_vehicles_hud_tactical)
- if(dist < 10240 && t != self.team)
+ if(dist < 10240 && t != this.team)
{
// TODO: Vehicle tactical hud
- o = project_3d_to_2d(self.origin + '0 0 32');
+ o = project_3d_to_2d(this.origin + '0 0 32');
if(o_z < 0
|| o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
|| o_y < (vid_conheight * waypointsprite_edgeoffset_top)
o_z = 0;
if(hud != HUD_NORMAL)
{
- if((get_turretinfo(self.turretid)).spawnflags & TUR_FLAG_MOVE)
+ if((get_turretinfo(this.m_id)).spawnflags & TUR_FLAG_MOVE)
txt = "gfx/vehicles/turret_moving.tga";
else
txt = "gfx/vehicles/turret_stationary.tga";
}
}
- if(dist > self.maxdistance)
+ if(dist > this.maxdistance)
return;
- string spriteimage = self.netname;
- float a = self.alpha * autocvar_hud_panel_fg_alpha;
- vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
+ string spriteimage = this.netname;
+ float a = this.alpha * autocvar_hud_panel_fg_alpha;
+ vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
- if(self.maxdistance > waypointsprite_normdistance)
- a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
- else if(self.maxdistance > 0)
+ if(this.maxdistance > waypointsprite_normdistance)
+ a *= pow(bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
+ else if(this.maxdistance > 0)
a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
if(rgb == '0 0 0')
{
- self.teamradar_color = '1 0 1';
+ this.teamradar_color = '1 0 1';
LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
}
- txt = self.netname;
+ txt = this.netname;
if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
txt = _("Spam");
else
- txt = spritelookuptext(spriteimage);
+ txt = spritelookuptext(this, spriteimage);
- if(time - floor(time) > 0.5 && t == self.team)
+ if(time - floor(time) > 0.5 && t == this.team)
{
- if(self.helpme && time < self.helpme)
+ if(this.helpme && time < this.helpme)
{
a *= SPRITE_HELPME_BLINK;
txt = sprintf(_("%s under attack!"), txt);
}
else
- a *= spritelookupblinkvalue(spriteimage);
+ a *= spritelookupblinkvalue(this, spriteimage);
}
if(autocvar_g_waypointsprite_uppercase)
rgb = fixrgbexcess(rgb);
- o = project_3d_to_2d(self.origin + '0 0 64');
+ o = project_3d_to_2d(this.origin + '0 0 64');
if(o_z < 0
|| o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
|| o_y < (vid_conheight * waypointsprite_edgeoffset_top)
drawhealthbar(
o,
0,
- self.health / 255,
+ this.health / 255,
'0 0 0',
'0 0 0',
0.5 * SPRITE_HEALTHBAR_WIDTH * t,
);
}
-void turret_construct()
-{SELFPARAM();
- entity tur = get_turretinfo(self.turretid);
+void turret_construct(entity this)
+{
+ entity tur = get_turretinfo(this.m_id);
- if(self.tur_head == world)
- self.tur_head = spawn();
+ if(this.tur_head == NULL)
+ this.tur_head = spawn();
- self.netname = TUR_NAME(self.turretid);
+ this.netname = tur.turret_name;
- setorigin(self, self.origin);
- _setmodel(self, tur.model);
- _setmodel(self.tur_head, tur.head_model);
- setsize(self, tur.mins, tur.maxs);
- setsize(self.tur_head, '0 0 0', '0 0 0');
+ setorigin(this, this.origin);
+ _setmodel(this, tur.model);
+ _setmodel(this.tur_head, tur.head_model);
+ setsize(this, tur.mins, tur.maxs);
+ setsize(this.tur_head, '0 0 0', '0 0 0');
- if(self.turretid == TUR_EWHEEL.m_id)
- setattachment(self.tur_head, self, "");
+ if(this.m_id == TUR_EWHEEL.m_id)
+ setattachment(this.tur_head, this, "");
else
- setattachment(self.tur_head, self, "tag_head");
-
- self.tur_head.classname = "turret_head";
- self.tur_head.owner = self;
- self.tur_head.move_movetype = MOVETYPE_NOCLIP;
- self.move_movetype = MOVETYPE_NOCLIP;
- self.tur_head.angles = self.angles;
- self.health = 255;
- self.solid = SOLID_BBOX;
- self.tur_head.solid = SOLID_NOT;
- self.movetype = MOVETYPE_NOCLIP;
- self.tur_head.movetype = MOVETYPE_NOCLIP;
- self.draw = turret_draw;
- self.entremove = turret_remove;
- self.drawmask = MASK_NORMAL;
- self.tur_head.drawmask = MASK_NORMAL;
- self.anim_start_time = 0;
- self.draw2d = turret_draw2d;
- self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
- self.teamradar_color = '1 0 0';
- self.alpha = 1;
-
- TUR_ACTION(self.turretid, TR_SETUP);
+ setattachment(this.tur_head, this, "tag_head");
+
+ this.tur_head.classname = "turret_head";
+ this.tur_head.owner = this;
+ set_movetype(this.tur_head, MOVETYPE_NOCLIP);
+ set_movetype(this, MOVETYPE_NOCLIP);
+ this.tur_head.angles = this.angles;
+ this.health = 255;
+ this.solid = SOLID_BBOX;
+ this.tur_head.solid = SOLID_NOT;
+ set_movetype(this, MOVETYPE_NOCLIP);
+ set_movetype(this.tur_head, MOVETYPE_NOCLIP);
+ this.draw = turret_draw;
+ this.entremove = turret_remove;
+ this.drawmask = MASK_NORMAL;
+ this.tur_head.drawmask = MASK_NORMAL;
+ this.anim_start_time = 0;
+ this.draw2d = turret_draw2d;
+ this.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
+ this.teamradar_color = '1 0 0';
+ this.alpha = 1;
+
+ tur.tr_setup(tur, this);
}
entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
-void turret_gibboom();
-void turret_gib_draw()
-{SELFPARAM();
- Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
+void turret_gibboom(entity this);
+void turret_gib_draw(entity this)
+{
+ Movetype_Physics_MatchTicrate(this, autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
- self.drawmask = MASK_NORMAL;
+ this.drawmask = MASK_NORMAL;
- if(self.cnt)
+ if(this.cnt)
{
- if(time >= self.nextthink)
+ if(time >= this.nextthink)
{
- turret_gibboom();
- remove(self);
+ turret_gibboom(this);
+ remove(this);
}
}
else
{
- self.alpha = bound(0, self.nextthink - time, 1);
- if(self.alpha < ALPHA_MIN_VISIBLE)
- remove(self);
+ this.alpha = bound(0, this.nextthink - time, 1);
+ if(this.alpha < ALPHA_MIN_VISIBLE)
+ remove(this);
}
}
-void turret_gibboom()
-{SELFPARAM();
- float i;
-
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
+void turret_gibboom(entity this)
+{
+ sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
- for (i = 1; i < 5; i = i + 1)
- turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
+ for (int j = 1; j < 5; j = j + 1)
+ turret_gibtoss(strcat("models/turrets/head-gib", ftos(j), ".md3"), this.origin + '0 0 2', this.velocity + randomvec() * 700, '0 0 0', false);
}
entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
{
entity gib;
- traceline(_from, _to, MOVE_NOMONSTERS, world);
+ traceline(_from, _to, MOVE_NOMONSTERS, NULL);
if(trace_startsolid)
- return world;
+ return NULL;
- gib = spawn();
+ gib = new(turret_gib);
setorigin(gib, _from);
_setmodel(gib, _model);
gib.colormod = _cmod;
gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
gib.gravity = 1;
- gib.move_movetype = MOVETYPE_BOUNCE;
- gib.move_origin = _from;
+ set_movetype(gib, MOVETYPE_BOUNCE);
setorigin(gib, _from);
- gib.move_velocity = _to;
- gib.move_avelocity = prandomvec() * 32;
+ gib.velocity = _to;
+ gib.avelocity = prandomvec() * 32;
gib.move_time = time;
gib.damageforcescale = 1;
- gib.classname = "turret_gib";
return gib;
}
-void turret_die()
-{SELFPARAM();
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
+void turret_die(entity this)
+{
+ sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
if (!autocvar_cl_nogibs)
{
// Base
- if(self.turretid == TUR_EWHEEL.m_id)
- turret_gibtoss((get_turretinfo(self.turretid)).model, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
- else if (self.turretid == TUR_WALKER.m_id)
- turret_gibtoss((get_turretinfo(self.turretid)).model, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
- else if (self.turretid == TUR_TESLA.m_id)
- turret_gibtoss((get_turretinfo(self.turretid)).model, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
+ if(this.m_id == TUR_EWHEEL.m_id)
+ turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
+ else if (this.m_id == TUR_WALKER.m_id)
+ turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', this.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
+ else if (this.m_id == TUR_TESLA.m_id)
+ turret_gibtoss((get_turretinfo(this.m_id)).model, this.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
else
{
if (random() > 0.5)
{
- turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
- turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
- turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
+ turret_gibtoss("models/turrets/base-gib2.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
+ turret_gibtoss("models/turrets/base-gib3.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
+ turret_gibtoss("models/turrets/base-gib4.md3", this.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
}
else
- turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
+ turret_gibtoss("models/turrets/base-gib1.md3", this.origin + '0 0 8', '0 0 0', '0 0 0', true);
- entity headgib = turret_gibtoss((get_turretinfo(self.turretid)).head_model, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
+ entity headgib = turret_gibtoss((get_turretinfo(this.m_id)).head_model, this.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
if(headgib)
{
- headgib.angles = headgib.move_angles = self.tur_head.angles;
- headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
- headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5;
+ headgib.angles = this.tur_head.angles;
+ headgib.avelocity = this.tur_head.avelocity + randomvec() * 45;
+ headgib.avelocity_y = headgib.avelocity_y * 5;
headgib.gravity = 0.5;
}
}
}
- setmodel(self, MDL_Null);
- setmodel(self.tur_head, MDL_Null);
+ setmodel(this, MDL_Null);
+ setmodel(this.tur_head, MDL_Null);
}
-void ent_turret()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
+{
float sf;
sf = ReadByte();
if(sf & TNSF_SETUP)
{
- self.turretid = ReadByte();
+ this.m_id = ReadByte();
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
- setorigin(self, self.origin);
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
+ setorigin(this, this.origin);
- self.angles_x = ReadAngle();
- self.angles_y = ReadAngle();
+ this.angles_x = ReadAngle();
+ this.angles_y = ReadAngle();
- turret_construct();
- self.colormap = 1024;
- self.glowmod = '0 1 1';
- self.tur_head.colormap = self.colormap;
- self.tur_head.glowmod = self.glowmod;
+ turret_construct(this);
+ this.colormap = 1024;
+ this.glowmod = '0 1 1';
+ this.tur_head.colormap = this.colormap;
+ this.tur_head.glowmod = this.glowmod;
}
if(sf & TNSF_ANG)
{
- if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
- self.tur_head = spawn();
+ if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
+ this.tur_head = spawn();
- self.tur_head.move_angles_x = ReadShort();
- self.tur_head.move_angles_y = ReadShort();
- //self.tur_head.angles = self.angles + self.tur_head.move_angles;
- self.tur_head.angles = self.tur_head.move_angles;
+ this.tur_head.angles_x = ReadShort();
+ this.tur_head.angles_y = ReadShort();
+ //this.tur_head.angles = this.angles + this.tur_head.angles;
}
if(sf & TNSF_AVEL)
{
- if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
- self.tur_head = spawn();
+ if(this.tur_head == NULL) // aparenly this can happpen before TNSF_SETUP. great.
+ this.tur_head = spawn();
- self.tur_head.move_avelocity_x = ReadShort();
- self.tur_head.move_avelocity_y = ReadShort();
+ this.tur_head.avelocity_x = ReadShort();
+ this.tur_head.avelocity_y = ReadShort();
}
if(sf & TNSF_MOVE)
{
- self.origin_x = ReadShort();
- self.origin_y = ReadShort();
- self.origin_z = ReadShort();
- setorigin(self, self.origin);
+ this.origin_x = ReadShort();
+ this.origin_y = ReadShort();
+ this.origin_z = ReadShort();
+ setorigin(this, this.origin);
- self.velocity_x = ReadShort();
- self.velocity_y = ReadShort();
- self.velocity_z = ReadShort();
+ this.velocity_x = ReadShort();
+ this.velocity_y = ReadShort();
+ this.velocity_z = ReadShort();
- self.move_angles_y = ReadShort();
+ this.angles_y = ReadShort();
- self.move_time = time;
- self.move_velocity = self.velocity;
- self.move_origin = self.origin;
+ this.move_time = time;
}
if(sf & TNSF_ANIM)
{
- self.frame1time = ReadCoord();
- self.frame = ReadByte();
+ this.frame1time = ReadCoord();
+ this.frame = ReadByte();
}
if(sf & TNSF_STATUS)
{
float _tmp;
_tmp = ReadByte();
- if(_tmp != self.team)
+ if(_tmp != this.team)
{
- self.team = _tmp;
- turret_changeteam();
+ this.team = _tmp;
+ turret_changeteam(this);
}
_tmp = ReadByte();
- if(_tmp == 0 && self.health != 0)
- turret_die();
- else if(self.health && self.health != _tmp)
- self.helpme = servertime + 10;
+ if(_tmp == 0 && this.health != 0)
+ turret_die(this);
+ else if(this.health && this.health != _tmp)
+ this.helpme = servertime + 10;
- self.health = _tmp;
+ this.health = _tmp;
}
- //self.enemy.health = self.health / 255;
+ //this.enemy.health = this.health / 255;
+ return true;
}