#include "sv_turrets.qh"
+
#ifdef SVQC
+#include <common/mapobjects/defs.qh>
#include <server/autocvars.qh>
#include <server/bot/api.qh>
#include <server/damage.qh>
#include <server/weapons/common.qh>
#include <server/weapons/weaponsystem.qh>
#include <server/world.qh>
-#include <common/mapobjects/defs.qh>
// Generic aiming
vector turret_aim_generic(entity this)