#include "sv_turrets.qh"
+
#ifdef SVQC
-#include <server/autocvars.qh>
+#include <common/mapobjects/defs.qh>
#include <server/bot/api.qh>
-#include <server/g_damage.qh>
+#include <server/damage.qh>
#include <server/weapons/common.qh>
#include <server/weapons/weaponsystem.qh>
-#include <common/mapobjects/defs.qh>
+#include <server/world.qh>
// Generic aiming
vector turret_aim_generic(entity this)
entity e = find(NULL, classname, "turret_manager");
if(!e)
{
- e = new(turret_manager);
+ e = new_pure(turret_manager);
setthink(e, turrets_manager_think);
e.nextthink = time + 2;
}