ent.ammo_max *= ent.turret_scale_ammo;
ent.ammo_recharge *= ent.turret_scale_ammo;
ent.aim_speed *= ent.turret_scale_aim;
- ent.health *= ent.turret_scale_health;
+ SetResourceExplicit(ent, RES_HEALTH, GetResource(ent, RES_HEALTH) * ent.turret_scale_health);
ent.respawntime *= ent.turret_scale_respawn;
ent.shot_dmg *= ent.turret_scale_damage;
ent.shot_refire *= ent.turret_scale_refire;