d_score = min(ikr, tvt_dist) / max(ikr, tvt_dist);
}
- a_score = 1 - tvt_thadf / _turret.aim_maxrotate;
+ a_score = 1 - tvt_thadf / _turret.aim_maxrot;
if ((_turret.target_select_missilebias > 0) && (_target.flags & FL_PROJECTILE))
m_score = 1;
// Main functions
-#define cvar_base "g_turrets_unit_"
.float clientframe;
void turrets_setframe(entity this, float _frame, float client_only)
{
void load_unit_settings(entity ent, bool is_reload)
{
- string unitname = ent.netname;
- string sbase;
-
if (ent == NULL)
return;
if(!ent.turret_scale_health) ent.turret_scale_health = 1;
if(!ent.turret_scale_respawn) ent.turret_scale_respawn = 1;
- sbase = strcat(cvar_base,unitname);
if (is_reload)
{
ent.enemy = NULL;
ent.tur_head.angles = '0 0 0';
}
- SetResourceExplicit(ent, RES_HEALTH, cvar(strcat(sbase,"_health")) * ent.turret_scale_health);
- ent.respawntime = cvar(strcat(sbase,"_respawntime")) * ent.turret_scale_respawn;
-
- ent.shot_dmg = cvar(strcat(sbase,"_shot_dmg")) * ent.turret_scale_damage;
- ent.shot_refire = cvar(strcat(sbase,"_shot_refire")) * ent.turret_scale_refire;
- ent.shot_radius = cvar(strcat(sbase,"_shot_radius")) * ent.turret_scale_damage;
- ent.shot_speed = cvar(strcat(sbase,"_shot_speed"));
- ent.shot_spread = cvar(strcat(sbase,"_shot_spread"));
- ent.shot_force = cvar(strcat(sbase,"_shot_force")) * ent.turret_scale_damage;
- ent.shot_volly = cvar(strcat(sbase,"_shot_volly"));
- ent.shot_volly_refire = cvar(strcat(sbase,"_shot_volly_refire")) * ent.turret_scale_refire;
-
- ent.target_range = cvar(strcat(sbase,"_target_range")) * ent.turret_scale_range;
- ent.target_range_min = cvar(strcat(sbase,"_target_range_min")) * ent.turret_scale_range;
- ent.target_range_optimal = cvar(strcat(sbase,"_target_range_optimal")) * ent.turret_scale_range;
- //ent.target_range_fire = cvar(strcat(sbase,"_target_range_fire")) * ent.turret_scale_range;
-
- ent.target_select_rangebias = cvar(strcat(sbase,"_target_select_rangebias"));
- ent.target_select_samebias = cvar(strcat(sbase,"_target_select_samebias"));
- ent.target_select_anglebias = cvar(strcat(sbase,"_target_select_anglebias"));
- ent.target_select_playerbias = cvar(strcat(sbase,"_target_select_playerbias"));
- //ent.target_select_fov = cvar(cvar_gets(sbase,"_target_select_fov"));
-
- ent.ammo_max = cvar(strcat(sbase,"_ammo_max")) * ent.turret_scale_ammo;
- ent.ammo_recharge = cvar(strcat(sbase,"_ammo_recharge")) * ent.turret_scale_ammo;
-
- ent.aim_firetolerance_dist = cvar(strcat(sbase,"_aim_firetolerance_dist"));
- ent.aim_speed = cvar(strcat(sbase,"_aim_speed")) * ent.turret_scale_aim;
- ent.aim_maxrotate = cvar(strcat(sbase,"_aim_maxrot"));
- ent.aim_maxpitch = cvar(strcat(sbase,"_aim_maxpitch"));
-
- ent.track_type = cvar(strcat(sbase,"_track_type"));
- ent.track_accel_pitch = cvar(strcat(sbase,"_track_accel_pitch"));
- ent.track_accel_rotate = cvar(strcat(sbase,"_track_accel_rot"));
- ent.track_blendrate = cvar(strcat(sbase,"_track_blendrate"));
+ string unitname = ent.netname;
+ #define X(class, prefix, fld, type) ent.fld = cvar(strcat("g_turrets_unit_", prefix, "_", #fld));
+ TR_PROPS_COMMON(X, , unitname)
+ #undef X
+
+ ent.ammo_max *= ent.turret_scale_ammo;
+ ent.ammo_recharge *= ent.turret_scale_ammo;
+ ent.aim_speed *= ent.turret_scale_aim;
+ ent.health *= ent.turret_scale_health;
+ ent.respawntime *= ent.turret_scale_respawn;
+ ent.shot_dmg *= ent.turret_scale_damage;
+ ent.shot_refire *= ent.turret_scale_refire;
+ ent.shot_radius *= ent.turret_scale_damage;
+ ent.shot_force *= ent.turret_scale_damage;
+ ent.shot_volly_refire *= ent.turret_scale_refire;
+ ent.target_range *= ent.turret_scale_range;
+ ent.target_range_min *= ent.turret_scale_range;
+ ent.target_range_optimal *= ent.turret_scale_range;
if(is_reload) {
Turret tur = get_turretinfo(ent.m_id);
if (this.track_flags & TFL_TRACK_ROTATE)
{
this.tur_head.angles_y += bound(-f_tmp, move_angle_y, f_tmp);
- if(this.tur_head.angles_y > this.aim_maxrotate)
- this.tur_head.angles_y = this.aim_maxrotate;
+ if(this.tur_head.angles_y > this.aim_maxrot)
+ this.tur_head.angles_y = this.aim_maxrot;
- if(this.tur_head.angles_y < -this.aim_maxrotate)
- this.tur_head.angles_y = this.aim_maxrotate;
+ if(this.tur_head.angles_y < -this.aim_maxrot)
+ this.tur_head.angles_y = this.aim_maxrot;
}
// CSQC
case TFL_TRACKTYPE_FLUIDINERTIA:
f_tmp = this.aim_speed * this.ticrate; // dgr/sec -> dgr/tic
move_angle_x = bound(-this.aim_speed, move_angle_x * this.track_accel_pitch * f_tmp, this.aim_speed);
- move_angle_y = bound(-this.aim_speed, move_angle_y * this.track_accel_rotate * f_tmp, this.aim_speed);
+ move_angle_y = bound(-this.aim_speed, move_angle_y * this.track_accel_rot * f_tmp, this.aim_speed);
move_angle = (this.tur_head.avelocity * this.track_blendrate) + (move_angle * (1 - this.track_blendrate));
break;
{
this.tur_head.avelocity_y = move_angle_y;
- if((this.tur_head.angles_y + this.tur_head.avelocity_y * this.ticrate) > this.aim_maxrotate)
+ if((this.tur_head.angles_y + this.tur_head.avelocity_y * this.ticrate) > this.aim_maxrot)
{
this.tur_head.avelocity_y = 0;
- this.tur_head.angles_y = this.aim_maxrotate;
+ this.tur_head.angles_y = this.aim_maxrot;
this.SendFlags |= TNSF_ANG;
}
- if((this.tur_head.angles_y + this.tur_head.avelocity_y * this.ticrate) < -this.aim_maxrotate)
+ if((this.tur_head.angles_y + this.tur_head.avelocity_y * this.ticrate) < -this.aim_maxrot)
{
this.tur_head.avelocity_y = 0;
- this.tur_head.angles_y = -this.aim_maxrotate;
+ this.tur_head.angles_y = -this.aim_maxrot;
this.SendFlags |= TNSF_ANG;
}
if (e_turret.team != e_target.owner.team)
return -12;
+
+ if (e_turret.team != e_target.aiment.team)
+ return -12; // portals
}
else
{
if (e_turret.team == e_target.owner.team)
return -14;
+
+ if (e_turret.team == e_target.aiment.team)
+ return -14; // portals
}
}
if (fabs(tvt_tadv_x) > e_turret.aim_maxpitch)
return -17;
- if (fabs(tvt_tadv_y) > e_turret.aim_maxrotate)
+ if (fabs(tvt_tadv_y) > e_turret.aim_maxrot)
return -18;
}
tur.target_range = bound(0, (TRY(tur.target_range) : tur.shot_speed * 0.5 ), max_shot_distance);
tur.target_range_min = bound(0, (TRY(tur.target_range_min) : tur.shot_radius * 2 ), max_shot_distance);
tur.target_range_optimal = bound(0, (TRY(tur.target_range_optimal) : tur.target_range * 0.5 ), max_shot_distance);
- tur.aim_maxrotate = bound(0, (TRY(tur.aim_maxrotate) : 90 ), 360);
+ tur.aim_maxrot = bound(0, (TRY(tur.aim_maxrot) : 90 ), 360);
tur.aim_maxpitch = bound(0, (TRY(tur.aim_maxpitch) : 20 ), 90);
tur.aim_speed = bound(0.1, (TRY(tur.aim_speed) : 36 ), 1000);
tur.aim_firetolerance_dist = bound(0.1, (TRY(tur.aim_firetolerance_dist) : 5 + (tur.shot_radius * 2) ), max_shot_distance);
#undef TRY
}
-bool turret_closetotarget(entity this, vector targ)
+bool turret_closetotarget(entity this, vector targ, float range)
{
- vector path_extra_size = '64 64 64';
+ vector path_extra_size = '1 1 1' * range;
return boxesoverlap(targ - path_extra_size, targ + path_extra_size, this.absmin - path_extra_size, this.absmax + path_extra_size);
}
this.idle_aim = this.tur_head.angles + angleofs(this.tur_head, targ);
}
+void turret_reset(entity this)
+{
+ turret_respawn(this);
+}
+
bool turret_initialize(entity this, Turret tur)
{
if(!autocvar_g_turrets)
this.aim_speed = bound(0.1, ((!this.aim_speed) ? 180 : this.aim_speed), 1000);
if(!this.track_accel_pitch) { this.track_accel_pitch = 0.5; }
- if(!this.track_accel_rotate) { this.track_accel_rotate = 0.5; }
+ if(!this.track_accel_rot) { this.track_accel_rot = 0.5; }
if(!this.track_blendrate) { this.track_blendrate = 0.35; }
}
setsize(this, tur.m_mins, tur.m_maxs);
this.m_id = tur.m_id;
- this.classname = "turret_main";
this.active = ACTIVE_ACTIVE;
this.effects = EF_NODRAW;
this.netname = tur.turret_name;
this.event_heal = turret_heal;
this.use = turret_use;
this.bot_attack = true;
- this.nextthink = time + 1;
- this.nextthink += turret_count * sys_frametime;
+ this.nextthink = time + 1 + turret_count * sys_frametime;
+ this.reset = turret_reset;
this.tur_head = new(turret_head);
_setmodel(this.tur_head, tur.head_model);