#ifndef SV_TURRETS_H
#define SV_TURRETS_H
-entity turret_projectile(string _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim);
+entity turret_projectile(Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim);
void turret_projectile_explode();
float turret_validate_target(entity e_turret, entity e_target, float validate_flags);
float turret_firecheck();