-#ifndef SV_TURRETS_H
-#define SV_TURRETS_H
+#pragma once
entity turret_projectile(entity actor, Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim);
void turret_projectile_explode(entity this);
/// Function to use for target evaluation. usualy turret_targetscore_generic
.float(entity _turret, entity _target) turret_score_target;
-.float(entity e_target,entity e_sender) turret_addtarget;
+.bool(entity this, entity e_target,entity e_sender) turret_addtarget;
.entity pathcurrent;
float tvt_thadf; // turret head angle diff float, updated by a successful call to turret_validate_target
float tvt_tadf; // turret angle diff float, updated by a successful call to turret_validate_target
float tvt_dist; // turret distance, updated by a successful call to turret_validate_target
-
-#endif