void ewheel_move_path(entity this)
{
// Are we close enough to a path node to switch to the next?
- if(turret_closetotarget(this, this.pathcurrent.origin))
+ if(turret_closetotarget(this, this.pathcurrent.origin, 64))
{
#ifdef EWHEEL_FANCYPATH
if (this.pathcurrent.path_next == NULL)