//#define EWHEEL_FANCYPATH
-#include "ewheel_weapon.qc"
+#include "ewheel_weapon.qh"
CLASS(EWheel, Turret)
/* spawnflags */ ATTRIB(EWheel, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM);
#ifdef IMPLEMENTATION
-#include "ewheel_weapon.qc"
-
#ifdef SVQC
float autocvar_g_turrets_unit_ewheel_speed_fast;
if (self.pathgoal)
{
if (self.pathgoal.use)
- self.pathgoal.use();
+ self.pathgoal.use(self.pathgoal, NULL, NULL);
if (self.pathgoal.enemy)
{