]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/flac.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / flac.qc
index f2554ad541ddfd92ded06c096591f84ea38186f9..6a81bc2c9919d28d04c8fea015593803a51b27cd 100644 (file)
-#ifndef TUR_FLAC_H
-#define TUR_FLAC_H
+#include "flac.qh"
 
-CLASS(Flac, Turret)
-/* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE);
-/* mins       */ ATTRIB(Flac, mins, vector, '-32 -32 0');
-/* maxs       */ ATTRIB(Flac, maxs, vector, '32 32 64');
-/* modelname  */ ATTRIB(Flac, mdl, string, "base.md3");
-/* model      */ ATTRIB(Flac, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(Flac, head_model, string, strzone(strcat("models/turrets/", "flac.md3")));
-/* netname    */ ATTRIB(Flac, netname, string, "flac");
-/* fullname   */ ATTRIB(Flac, turret_name, string, _("FLAC Cannon"));
-ENDCLASS(Flac)
-
-REGISTER_TURRET(FLAC, NEW(Flac));
-
-CLASS(FlacAttack, PortoLaunch)
-/* flags     */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse   */ ATTRIB(FlacAttack, impulse, int, 5);
-/* refname   */ ATTRIB(FlacAttack, netname, string, "turret_flac");
-/* wepname   */ ATTRIB(FlacAttack, message, string, _("FLAC"));
-ENDCLASS(FlacAttack)
-REGISTER_WEAPON(FLAC, NEW(FlacAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
 #ifdef SVQC
-void turret_initparams(entity);
-void turret_flac_projectile_think_explode();
-METHOD(FlacAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
-       SELFPARAM();
-       bool isPlayer = IS_PLAYER(self);
-       if (fire1)
-       if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
-               if (isPlayer) {
-            turret_initparams(self);
-            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
-            self.tur_shotdir_updated = w_shotdir;
-            self.tur_shotorg = w_shotorg;
-            self.tur_head = self;
-            self.tur_impacttime = 10;
-            weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
-        }
-
-        turret_tag_fire_update();
 
-        entity proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, true, true);
-        proj.missile_flags = MIF_SPLASH | MIF_PROXY;
-        proj.think       = turret_flac_projectile_think_explode;
-        proj.nextthink  = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
-        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+spawnfunc(turret_flac) { if (!turret_initialize(this, TUR_FLAC)) delete(this); }
 
-        if (!isPlayer) {
-            self.tur_head.frame = self.tur_head.frame + 1;
-            if (self.tur_head.frame >= 4)
-                self.tur_head.frame = 0;
-        }
-       }
-       return true;
+METHOD(Flac, tr_setup, void(Flac this, entity it))
+{
+    it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
+    it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
+    it.damage_flags |= TFL_DMG_HEADSHAKE;
+    it.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
 }
 
-void turret_flac_projectile_think_explode()
-{SELFPARAM();
-    if(self.enemy != world)
-    if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
-        setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
-
-#ifdef TURRET_DEBUG
-    float d;
-    d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
-    self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
-    self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
-#else
-    RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
 #endif
-    remove(self);
-}
-
-void spawnfunc_turret_flac() { SELFPARAM(); if(!turret_initialize(TUR_FLAC.m_id)) remove(self); }
-
-        METHOD(Flac, tr_attack, void(Flac thistur))
-        {
-            Weapon wep = WEP_FLAC;
-            wep.wr_think(wep, true, false);
-        }
-        METHOD(Flac, tr_think, bool(Flac thistur))
-        {
-            return true;
-        }
-        METHOD(Flac, tr_death, bool(Flac thistur))
-        {
-            return true;
-        }
-        METHOD(Flac, tr_setup, bool(Flac thistur))
-        {
-            self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
-            self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
-            self.damage_flags |= TFL_DMG_HEADSHAKE;
-            self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
-
-            return true;
-        }
-        METHOD(Flac, tr_precache, bool(Flac thistur))
-        {
-            return true;
-        }
-
-#endif // SVQC
-#ifdef CSQC
-        METHOD(Flac, tr_setup, bool(Flac thistur))
-        {
-            return true;
-        }
-        METHOD(Flac, tr_precache, bool(Flac thistur))
-        {
-            return true;
-        }
-
-#endif // CSQC
-#endif // REGISTER_TURRET