if (self.enemy.ammo >= self.enemy.ammo_max)
return false;
- if (vlen(self.enemy.origin - self.origin) > self.target_range)
+ if(vdist(self.enemy.origin - self.origin, >, self.target_range))
return false;
if(self.team != self.enemy.team)
}
METHOD(FusionReactor, tr_think, void(FusionReactor thistur, entity it))
{
+ SELFPARAM();
self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
}
METHOD(FusionReactor, tr_setup, void(FusionReactor this, entity it))