if (self.attack_finished_single[0] > time)
return false;
- if (self.enemy.deadflag != DEAD_NO)
+ if (IS_DEAD(self.enemy))
return false;
if (self.enemy == world)
if (self.enemy.ammo >= self.enemy.ammo_max)
return false;
- if (vlen(self.enemy.origin - self.origin) > self.target_range)
+ if(vdist(self.enemy.origin - self.origin, >, self.target_range))
return false;
if(self.team != self.enemy.team)
spawnfunc(turret_fusionreactor) { if (!turret_initialize(TUR_FUSIONREACTOR)) remove(self); }
-METHOD(FusionReactor, tr_attack, void(FusionReactor this))
+METHOD(FusionReactor, tr_attack, void(FusionReactor this, entity it))
{
self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
vector fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
te_smallflash(fl_org);
}
-METHOD(FusionReactor, tr_think, void(FusionReactor thistur))
+METHOD(FusionReactor, tr_think, void(FusionReactor thistur, entity it))
{
+ SELFPARAM();
self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
}
METHOD(FusionReactor, tr_setup, void(FusionReactor this, entity it))