-#ifndef TUR_HELLION_H
-#define TUR_HELLION_H
-REGISTER_TURRET(
-/* TUR_##id */ HELLION,
-/* function */ t_hellion,
-/* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "hellion.md3",
-/* netname */ "hellion",
-/* fullname */ _("Hellion Missile Turret")
-);
-#endif
+#include "hellion.qh"
#ifdef IMPLEMENTATION
-#ifdef SVQC
-float autocvar_g_turrets_unit_hellion_shot_speed_gain;
-float autocvar_g_turrets_unit_hellion_shot_speed_max;
-
-void turret_hellion_missile_think()
-{SELFPARAM();
- vector olddir,newdir;
- vector pre_pos;
- float itime;
-
- self.nextthink = time + 0.05;
-
- olddir = normalize(self.velocity);
-
- if(self.max_health < time)
- turret_projectile_explode();
-
- // Enemy dead? just keep on the current heading then.
- if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
- {
-
- // Make sure we dont return to tracking a respawned player
- self.enemy = world;
-
- // Turn model
- self.angles = vectoangles(self.velocity);
-
- if ( (vlen(self.origin - self.owner.origin)) > (self.owner.shot_radius * 5) )
- turret_projectile_explode();
-
- // Accelerate
- self.velocity = olddir * min(vlen(self.velocity) * (autocvar_g_turrets_unit_hellion_shot_speed_gain), (autocvar_g_turrets_unit_hellion_shot_speed_max));
-
- UpdateCSQCProjectile(self);
-
- return;
- }
-
- // Enemy in range?
- if (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 0.2)
- turret_projectile_explode();
-
- // Predict enemy position
- itime = vlen(self.enemy.origin - self.origin) / vlen(self.velocity);
- pre_pos = self.enemy.origin + self.enemy.velocity * itime;
-
- pre_pos = (pre_pos + self.enemy.origin) * 0.5;
-
- // Find out the direction to that place
- newdir = normalize(pre_pos - self.origin);
- // Turn
- newdir = normalize(olddir + newdir * 0.35);
-
- // Turn model
- self.angles = vectoangles(self.velocity);
-
- // Accelerate
- self.velocity = newdir * min(vlen(self.velocity) * (autocvar_g_turrets_unit_hellion_shot_speed_gain), (autocvar_g_turrets_unit_hellion_shot_speed_max));
-
- if (itime < 0.05)
- self.think = turret_projectile_explode;
-
- UpdateCSQCProjectile(self);
-}
-
-void spawnfunc_turret_hellion() { SELFPARAM(); if(!turret_initialize(TUR_HELLION.m_id)) remove(self); }
-
-float t_hellion(float req)
-{SELFPARAM();
- switch(req)
- {
- case TR_ATTACK:
- {
- entity missile;
-
- if(self.tur_head.frame != 0)
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
- else
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
-
- missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
- te_explosion (missile.origin);
- missile.think = turret_hellion_missile_think;
- missile.nextthink = time;
- missile.flags = FL_PROJECTILE;
- missile.max_health = time + 9;
- missile.tur_aimpos = randomvec() * 128;
- missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
- self.tur_head.frame += 1;
-
- return true;
- }
- case TR_THINK:
- {
- if (self.tur_head.frame != 0)
- self.tur_head.frame += 1;
-
- if (self.tur_head.frame >= 7)
- self.tur_head.frame = 0;
+#ifdef SVQC
- return true;
- }
- case TR_DEATH:
- {
- return true;
- }
- case TR_SETUP:
- {
- self.aim_flags = TFL_AIM_SIMPLE;
- self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK ;
- self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_AMMO_OWN;
- self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
+spawnfunc(turret_hellion) { if (!turret_initialize(this, TUR_HELLION)) delete(this); }
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
+METHOD(Hellion, tr_think, void(Hellion thistur, entity it))
+{
+ if (it.tur_head.frame != 0)
+ it.tur_head.frame += 1;
- return true;
+ if (it.tur_head.frame >= 7)
+ it.tur_head.frame = 0;
}
-
-#endif // SVQC
-#ifdef CSQC
-float t_hellion(float req)
+METHOD(Hellion, tr_setup, void(Hellion this, entity it))
{
- switch(req)
- {
- case TR_SETUP:
- {
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
+ it.aim_flags = TFL_AIM_SIMPLE;
+ it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK ;
+ it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_AMMO_OWN;
+ it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
}
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif
+#endif