-#ifndef TUR_HELLION_H
-#define TUR_HELLION_H
-
-CLASS(Hellion, Turret)
-/* spawnflags */ ATTRIB(Hellion, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE);
-/* mins */ ATTRIB(Hellion, mins, vector, '-32 -32 0');
-/* maxs */ ATTRIB(Hellion, maxs, vector, '32 32 64');
-/* modelname */ ATTRIB(Hellion, mdl, string, "base.md3");
-/* model */ ATTRIB(Hellion, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(Hellion, head_model, string, strzone(strcat("models/turrets/", "hellion.md3")));
-/* netname */ ATTRIB(Hellion, netname, string, "hellion");
-/* fullname */ ATTRIB(Hellion, turret_name, string, _("Hellion Missile Turret"));
-ENDCLASS(Hellion)
-
-REGISTER_TURRET(HELLION, NEW(Hellion));
-
-CLASS(HellionAttack, PortoLaunch)
-/* flags */ ATTRIB(HellionAttack, spawnflags, int, WEP_TYPE_OTHER);
-/* impulse */ ATTRIB(HellionAttack, impulse, int, 9);
-/* refname */ ATTRIB(HellionAttack, netname, string, "turret_hellion");
-/* wepname */ ATTRIB(HellionAttack, message, string, _("Hellion"));
-ENDCLASS(HellionAttack)
-REGISTER_WEAPON(HELLION, NEW(HellionAttack));
-
-#endif
+#include "hellion.qh"
#ifdef IMPLEMENTATION
-#ifdef SVQC
-void turret_initparams(entity);
-void turret_hellion_missile_think();
-METHOD(HellionAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
- SELFPARAM();
- bool isPlayer = IS_PLAYER(self);
- if (fire1)
- if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) {
- if (isPlayer) {
- turret_initparams(self);
- W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
- self.tur_shotdir_updated = w_shotdir;
- self.tur_shotorg = w_shotorg;
- self.tur_head = self;
- self.shot_radius = 500;
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
- }
- if (!isPlayer) {
- if (self.tur_head.frame != 0)
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
- else
- self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
- }
-
- entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
- te_explosion (missile.origin);
- missile.think = turret_hellion_missile_think;
- missile.nextthink = time;
- missile.flags = FL_PROJECTILE;
- missile.max_health = time + 9;
- missile.tur_aimpos = randomvec() * 128;
- missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
- if (!isPlayer) self.tur_head.frame += 1;
- }
- return true;
-}
-
-float autocvar_g_turrets_unit_hellion_shot_speed_gain;
-float autocvar_g_turrets_unit_hellion_shot_speed_max;
-
-void turret_hellion_missile_think()
-{SELFPARAM();
- vector olddir,newdir;
- vector pre_pos;
- float itime;
-
- self.nextthink = time + 0.05;
-
- olddir = normalize(self.velocity);
-
- if(self.max_health < time)
- turret_projectile_explode();
-
- // Enemy dead? just keep on the current heading then.
- if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
- {
-
- // Make sure we dont return to tracking a respawned player
- self.enemy = world;
-
- // Turn model
- self.angles = vectoangles(self.velocity);
-
- if ( (vlen(self.origin - self.owner.origin)) > (self.owner.shot_radius * 5) )
- turret_projectile_explode();
-
- // Accelerate
- self.velocity = olddir * min(vlen(self.velocity) * (autocvar_g_turrets_unit_hellion_shot_speed_gain), (autocvar_g_turrets_unit_hellion_shot_speed_max));
- UpdateCSQCProjectile(self);
-
- return;
- }
-
- // Enemy in range?
- if (vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 0.2)
- turret_projectile_explode();
-
- // Predict enemy position
- itime = vlen(self.enemy.origin - self.origin) / vlen(self.velocity);
- pre_pos = self.enemy.origin + self.enemy.velocity * itime;
-
- pre_pos = (pre_pos + self.enemy.origin) * 0.5;
-
- // Find out the direction to that place
- newdir = normalize(pre_pos - self.origin);
-
- // Turn
- newdir = normalize(olddir + newdir * 0.35);
-
- // Turn model
- self.angles = vectoangles(self.velocity);
+#ifdef SVQC
- // Accelerate
- self.velocity = newdir * min(vlen(self.velocity) * (autocvar_g_turrets_unit_hellion_shot_speed_gain), (autocvar_g_turrets_unit_hellion_shot_speed_max));
+spawnfunc(turret_hellion) { if (!turret_initialize(this, TUR_HELLION)) delete(this); }
- if (itime < 0.05)
- self.think = turret_projectile_explode;
+METHOD(Hellion, tr_think, void(Hellion thistur, entity it))
+{
+ if (it.tur_head.frame != 0)
+ it.tur_head.frame += 1;
- UpdateCSQCProjectile(self);
+ if (it.tur_head.frame >= 7)
+ it.tur_head.frame = 0;
+}
+METHOD(Hellion, tr_setup, void(Hellion this, entity it))
+{
+ it.aim_flags = TFL_AIM_SIMPLE;
+ it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK ;
+ it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_AMMO_OWN;
+ it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
}
-void spawnfunc_turret_hellion() { SELFPARAM(); if(!turret_initialize(TUR_HELLION.m_id)) remove(self); }
-
- METHOD(Hellion, tr_attack, void(Hellion thistur))
- {
- Weapon wep = WEP_HELLION;
- wep.wr_think(wep, true, false);
- }
- METHOD(Hellion, tr_think, bool(Hellion thistur))
- {
- if (self.tur_head.frame != 0)
- self.tur_head.frame += 1;
-
- if (self.tur_head.frame >= 7)
- self.tur_head.frame = 0;
-
- return true;
- }
- METHOD(Hellion, tr_death, bool(Hellion thistur))
- {
- return true;
- }
- METHOD(Hellion, tr_setup, bool(Hellion thistur))
- {
- self.aim_flags = TFL_AIM_SIMPLE;
- self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK ;
- self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_AMMO_OWN;
- self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
-
- return true;
- }
- METHOD(Hellion, tr_precache, bool(Hellion thistur))
- {
- return true;
- }
-
-#endif // SVQC
-#ifdef CSQC
- METHOD(Hellion, tr_setup, bool(Hellion thistur))
- {
- return true;
- }
- METHOD(Hellion, tr_precache, bool(Hellion thistur))
- {
- return true;
- }
-
-#endif // CSQC
-#endif // REGISTER_TURRET
+#endif
+#endif