]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/hellion_weapon.qc
Use IS_DEAD everywhere
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / hellion_weapon.qc
index 5b7f42f45ede3488c9d025dfc268fe706e28a63f..4a559b08ee7f87e28aa23b2dfd1b54f611b190ed 100644 (file)
@@ -66,7 +66,7 @@ void turret_hellion_missile_think()
         turret_projectile_explode();
 
     // Enemy dead? just keep on the current heading then.
-    if ((self.enemy == world) || (self.enemy.deadflag != DEAD_NO))
+    if ((self.enemy == world) || (IS_DEAD(self.enemy)))
     {
 
         // Make sure we dont return to tracking a respawned player