]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/hellion_weapon.qc
Merge branch 'terencehill/quickmenu_file_example' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / hellion_weapon.qc
index 336af150af201bdfa71736aeff9cc45838acc9b2..77aeb7c7e1d670297dc0ebf2ed2b591fc99c698d 100644 (file)
@@ -19,18 +19,19 @@ float autocvar_g_turrets_unit_hellion_shot_speed_gain;
 float autocvar_g_turrets_unit_hellion_shot_speed_max;
 
 void turret_hellion_missile_think();
-METHOD(HellionAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire)) {
+SOUND(HellionAttack_FIRE, W_Sound("electro_fire"));
+METHOD(HellionAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
     bool isPlayer = IS_PLAYER(actor);
     if (fire & 1)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR_PRI(electro, refire))) {
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, v_forward, false, 0, SND(HellionAttack_FIRE), CH_WEAPON_B, 0);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
             actor.shot_radius = 500;
-            weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
         if (!isPlayer) {
             if (actor.tur_head.frame != 0)