/* netname */ ATTRIB(HunterKiller, netname, string, "hk");
/* fullname */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ TR_PROPS_COMMON(P, class, prefix) \
+ P(class, prefix, shot_speed_accel, float) \
+ P(class, prefix, shot_speed_accel2, float) \
+ P(class, prefix, shot_speed_decel, float) \
+ P(class, prefix, shot_speed_max, float) \
+ P(class, prefix, shot_speed_turnrate, float) \
+ END()
+ TR_PROPS(X, HunterKiller, hk)
+#undef X
+
ENDCLASS(HunterKiller)
REGISTER_TURRET(HK, NEW(HunterKiller));