CLASS(MachineGunTurret, Turret)
/* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
-/* mins */ ATTRIB(MachineGunTurret, mins, vector, '-32 -32 0');
-/* maxs */ ATTRIB(MachineGunTurret, maxs, vector, '32 32 64');
+/* mins */ ATTRIB(MachineGunTurret, m_mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(MachineGunTurret, m_maxs, vector, '32 32 64');
/* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3");
/* model */ ATTRIB_STRZONE(MachineGunTurret, model, string, strcat("models/turrets/", this.mdl));
/* head_model */ ATTRIB_STRZONE(MachineGunTurret, head_model, string, strcat("models/turrets/", "machinegun.md3"));