#ifdef SVQC
-void W_MachineGun_MuzzleFlash(entity actor, .entity weaponentity);
+void W_MuzzleFlash_Model(entity wepent, entity muzzlemodel);
SOUND(MachineGunTurretAttack_FIRE, W_Sound("electro_fire"));
METHOD(MachineGunTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
{
weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
}
fireBullet(actor, weaponentity, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, EFFECT_BULLET);
- W_MachineGun_MuzzleFlash(actor, weaponentity);
+ W_MuzzleFlash_Model(actor.(weaponentity), MDL_MACHINEGUN_MUZZLEFLASH);
setattachment(actor.(weaponentity).muzzle_flash, actor.tur_head, "tag_fire");
}
}