]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/machinegun_weapon.qc
Merge branch 'terencehill/menu_optimization' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / machinegun_weapon.qc
index 4c7b5b752b79f52fbd81ea73ad96268e384850ea..7bd8b4086890ac2c65433cfe17358afb5f3a8db1 100644 (file)
@@ -16,7 +16,7 @@ REGISTER_WEAPON(TUR_MACHINEGUN, NEW(MachineGunTurretAttack));
 #ifdef SVQC
 
 void W_MachineGun_MuzzleFlash();
-
+SOUND(MachineGunTurretAttack_FIRE, W_Sound("electro_fire"));
 METHOD(MachineGunTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
 {
     bool isPlayer = IS_PLAYER(actor);
@@ -24,7 +24,7 @@ METHOD(MachineGunTurretAttack, wr_think, void(entity thiswep, entity actor, .ent
     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, v_forward, false, 0, SND(MachineGunTurretAttack_FIRE), CH_WEAPON_B, 0);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;