actor.tur_head = actor;
weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
}
- fireBullet (actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, 0);
+ fireBullet (actor, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, 0);
W_MachineGun_MuzzleFlash();
setattachment(actor.muzzle_flash, actor.tur_head, "tag_fire");
}