-#ifndef TURRET_MLRS_WEAPON_H
-#define TURRET_MLRS_WEAPON_H
-
-CLASS(MLRSTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse */ ATTRIB(MLRSTurretAttack, impulse, int, 9);
-/* refname */ ATTRIB(MLRSTurretAttack, netname, string, "turret_mlrs");
-/* wepname */ ATTRIB(MLRSTurretAttack, m_name, string, _("MLRS"));
-ENDCLASS(MLRSTurretAttack)
-REGISTER_WEAPON(TUR_MLRS, NEW(MLRSTurretAttack));
-
-#endif
+#include "mlrs_weapon.qh"
#ifdef IMPLEMENTATION
actor.shot_radius = 500;
weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
}
- turret_tag_fire_update();
- entity missile = turret_projectile(SND_ROCKET_FIRE, 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, true, true);
+ turret_tag_fire_update(actor);
+ entity missile = turret_projectile(actor, SND_ROCKET_FIRE, 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, true, true);
missile.nextthink = time + max(actor.tur_impacttime,(actor.shot_radius * 2) / actor.shot_speed);
missile.missile_flags = MIF_SPLASH;
te_explosion (missile.origin);