--- /dev/null
+#ifndef TUR_PHASER_H
+#define TUR_PHASER_H
+REGISTER_TURRET(
+/* TUR_##id */ PHASER,
+/* function */ t_phaser,
+/* spawnflags */ TUR_FLAG_SNIPER | TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER,
+/* mins,maxs */ '-32 -32 0', '32 32 64',
+/* model */ "base.md3",
+/* head_model */ "phaser.md3",
+/* netname */ "phaser",
+/* fullname */ _("Phaser Cannon")
+);
+#endif
+
+#ifdef IMPLEMENTATION
+#ifdef SVQC
+.float fireflag;
+
+float turret_phaser_firecheck()
+{SELFPARAM();
+ if (self.fireflag != 0) return 0;
+ return turret_firecheck();
+}
+
+void beam_think()
+{SELFPARAM();
+ if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
+ {
+ self.owner.attack_finished_single = time + self.owner.shot_refire;
+ self.owner.fireflag = 2;
+ self.owner.tur_head.frame = 10;
+ sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
+ remove(self);
+ return;
+ }
+
+ turret_do_updates(self.owner);
+
+ if (time - self.shot_spread > 0)
+ {
+ self.shot_spread = time + 2;
+ sound (self, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
+ }
+
+
+ self.nextthink = time + self.ticrate;
+
+ self.owner.attack_finished_single = time + frametime;
+ setself(self.owner);
+ FireImoBeam ( self.tur_shotorg,
+ self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
+ '-1 -1 -1' * self.shot_radius,
+ '1 1 1' * self.shot_radius,
+ self.shot_force,
+ this.shot_dmg,
+ 0.75,
+ DEATH_TURRET_PHASER);
+ setself(this);
+ self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
+
+}
+
+void spawnfunc_turret_phaser() { SELFPARAM(); if(!turret_initialize(TUR_PHASER.m_id)) remove(self); }
+
+float t_phaser(float req)
+{SELFPARAM();
+ switch(req)
+ {
+ case TR_ATTACK:
+ {
+ entity beam;
+
+ beam = spawn();
+ beam.ticrate = 0.1; //autocvar_sys_ticrate;
+ setmodel(beam, MDL_TUR_PHASER_BEAM);
+ beam.effects = EF_LOWPRECISION;
+ beam.solid = SOLID_NOT;
+ beam.think = beam_think;
+ beam.cnt = time + self.shot_speed;
+ beam.shot_spread = time + 2;
+ beam.nextthink = time;
+ beam.owner = self;
+ beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
+ beam.scale = self.target_range / 256;
+ beam.movetype = MOVETYPE_NONE;
+ beam.enemy = self.enemy;
+ beam.bot_dodge = true;
+ beam.bot_dodgerating = beam.shot_dmg;
+ sound (beam, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
+ self.fireflag = 1;
+
+ beam.attack_finished_single = self.attack_finished_single;
+ self.attack_finished_single = time; // + autocvar_sys_ticrate;
+
+ setattachment(beam,self.tur_head,"tag_fire");
+
+ soundat (self, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM);
+
+ if (self.tur_head.frame == 0)
+ self.tur_head.frame = 1;
+
+ return true;
+ }
+ case TR_THINK:
+ {
+ if (self.tur_head.frame != 0)
+ {
+ if (self.fireflag == 1)
+ {
+ if (self.tur_head.frame == 10)
+ self.tur_head.frame = 1;
+ else
+ self.tur_head.frame = self.tur_head.frame +1;
+ }
+ else if (self.fireflag == 2 )
+ {
+ self.tur_head.frame = self.tur_head.frame +1;
+ if (self.tur_head.frame == 15)
+ {
+ self.tur_head.frame = 0;
+ self.fireflag = 0;
+ }
+ }
+ }
+
+ return true;
+ }
+ case TR_DEATH:
+ {
+ return true;
+ }
+ case TR_SETUP:
+ {
+ self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+ self.aim_flags = TFL_AIM_LEAD;
+
+ self.turret_firecheckfunc = turret_phaser_firecheck;
+
+ return true;
+ }
+ case TR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // SVQC
+#ifdef CSQC
+float t_phaser(float req)
+{
+ switch(req)
+ {
+ case TR_SETUP:
+ {
+ return true;
+ }
+ case TR_PRECACHE:
+ {
+ return true;
+ }
+ }
+
+ return true;
+}
+
+#endif // CSQC
+#endif // REGISTER_TURRET