IL_EACH(g_railgunhit, it.railgunhit,
{
- it.railgunhit = 0;
+ it.railgunhit = false;
});
IL_CLEAR(g_railgunhit);
}
{
te_csqc_lightningarc(from.origin, etarget.origin);
Damage(etarget, actor, actor, damage, DEATH_TURRET_TESLA.m_id, etarget.origin, '0 0 0');
- etarget.railgunhit = 1;
+ etarget.railgunhit = true;
IL_PUSH(g_railgunhit, etarget);
}