void walker_rocket_damage(entity this, entity inflictor, entity attacker, float damage, float deathtype, .entity weaponentity, vector hitloc, vector vforce)
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+ TakeResource(this, RESOURCE_HEALTH, damage);
this.velocity = this.velocity + vforce;
if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)