ATTRIB(Turret, spawnflags, int, 0);
/** turret hitbox size */
- ATTRIB(Turret, mins, vector, '-0 -0 -0');
+ ATTRIB(Turret, m_mins, vector, '-0 -0 -0');
/** turret hitbox size */
- ATTRIB(Turret, maxs, vector, '0 0 0');
+ ATTRIB(Turret, m_maxs, vector, '0 0 0');
METHOD(Turret, display, void(Turret this, void(string name, string icon) returns)) {
returns(this.turret_name, string_null);